The Dark Seer
"An enemy destroyed cannot rise against you."
Dire Intelligence Hero. Attribute info
22 + 2.30
12 + 1.20
29 + 2.70
Movement Speed: 300
Sight Range: 1800/800
Attack Range: Melee
Missile Speed: Instant
Attack Duration: 0.59+0.58
Cast Duration: 0.4+0.67
Base Attack Time: 1.7
Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider here—a warrior from a realm beyond the veil of this reality.
Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer’s army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over—then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he’s the greatest tactician this strange new world has ever seen.
Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.
Damage type: Magical
This ability will interrupt channeling spells and items.
Drags units over 0.3 seconds.
Vacuum can't pull invulnerable units
Can drag units over cliffs.
Surrounds the target unit with a bristling shield that damages enemy units in an area around it.
Damage Per Second:
Damage type: Magical
Doesn't damage the target it is cast on.
Damage is dealt in smaller amounts every 0.1 second.
If cast on a unit that already has Ion Shell on it, the new Ion Shell will replace the old one.
Charges a target friendly unit with power, giving it a brief burst of maximum movement speed.
Slowing effects from spells or items do not affect Surged units.
Surged unit maintain maximum movement speed for the full duration, unless the Surge buff is removed (by Purge or other spells).
Wall Of Replica (Ultimate)
3. Pros and cons
Raises a wall of warping light that damages and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will.
70%/80%/90% (50% for allies)
Illusion Damage Intake:
Damage type: magical
When the Wall creates an illusion of an enemy, it deals 150 damage to the affected Hero.
Illusions are semi-transparent to enemy players.
Does not create illusions from other illusions or Geomancer copies.
The wall is created perpendicular to the line between the Dark Seer and the target point.
Can be improved by Aghanim's Scepter.