"There is purity in silence." Attribute info
17 + 2.20
16 + 2.10
27 + 2.50
Movement Speed: 300
Sight Range: 1800/800
Attack Range: 600
Missile Speed: 1000
Attack Duration: 0.5+0.5
Cast Duration: 0.3+0.51
Base Attack Time: 1.7
Radiant Intelligence Hero.
Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold. Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order's preceptors waited for Nortrom’s abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn’t found his magic. In disgust, the preceptors berated him, while the children laughed. “You are no mage,” the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.
Curse Of The Silent
Curses the target area, causing enemy units to take damage and lose mana until they cast a spell.
Damage type: Magical
Curse of the Silent will be removed when the target dies or begins the effect of a spell.
Deals damage and mana loss every second while active.
Glaives Of Wisdom
Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence. Glaives of Wisdom is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
Percent Intelligence to Damage:
Damage type: Pure
Enchants a target damaging and silencing them if they cast a spell. If the enchantment expires the target will be disarmed in addition to being damaged and silenced.
36.0 / 28.0 / 20.0 / 12.0
3 / 4 / 5 / 6
150 / 200 / 250 / 300
Damage Type: Magical
Global Silence (Ultimate)
3. Pros and cons
Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.
This ability works on invisible units.
Silence works on magic immune units.