The Nature's Prophet
"I woke within the seed and saw my destiny, and many were its branches."
Radiant Intelligence Hero. Attribute info
19 + 2.50
18 + 2.20
21 + 1.60
Movement Speed: 295
Sight Range: 1800/800
Attack Range: 600
Missile Speed: 1125
Attack Duration: 0.4+0.77
Cast Duration: 0.5+1.17
Base Attack Time: 1.7
When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Tequoia, Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally.
Sprouts a ring of trees around a unit, trapping it in place.
Can be used on enemies, allies, own units, Nature's Prophet himself, or on the ground.
Cannot be used on Ancient-type creeps.
Trees created with Sprout can be destroyed with any item or ability which destroys trees, including Nature's Call.
Some heroes can escape Sprout without destroying trees.
Teleports to any explored point on the map.
Takes 3 seconds to cast.
Since the cooldown and mana cost take effect after this spell is finished casting, Nature's Prophet will not use any mana or waste the cooldown on this spell if he is interrupted while casting (either by enemies or by himself).
When cast, this spell creates an obvious effect on the target point which is visible to both allies and enemies.
Converts an area of trees into Treants. Treants have 550 HP and deal 21-23 damage.
Number of Treants:
Will only summon as many Treants as there are trees in the target area of effect.
Treants have 20% magic resistance.
Wrath Of Nature (Ultimate)
3. Pros and cons
Damaging energy bounces around the map, striking enemies close to the cast point that are in vision. Each enemy hit beyond the first adds 7% damage.
Max Targets: 16 (18)
Damage: 140/180/225 (155/210/275)
Damage type: Magical
Although the range of the additional bounces is map-wide, only currently visible enemies can be hit.
Can be cast through the minimap: the nearest valid target will be selected.
Can be improved by Aghanim's Scepter.