"Ready, willing and fully enabled!" Attribute info
17 + 2.00
13 + 1.20
27 + 2.20
Movement Speed: 305
Sight Range: 1800/800
Attack Range: 550
Missile Speed: 900
Attack Duration: 0.35+0.65
Cast Duration: 0.53+0.5
Base Attack Time: 1.7
Radiant Intelligence Hero.
Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.
Fires an intense energy beam, dealing damage and blinding the target for 3 seconds, causing it to miss all physical attacks.
3 (6 on creeps)
Damage type: Pure
The damage is dealt immediately while the miss effect is delayed until the projectile hits.
Launches a pair of rockets at the nearest visible enemy heroes within 2500 range.
Number Of Targets:
Damage type: Magical
Does not hit ethereal units (such as targets of Pugna's Decrepify or heroes who use a Ghost Scepter).
March Of The Machines
Enlists an army of robotic minions to destroy enemy units in an area around Tinker.
Robot Spawn Radius:
Robot Collision Radius:
Robot Explosion Radius:
Robot Explosion Damage:
Damage type: Magical
Even though March of the Machines deals magic damage, it will still hit and damage magic immune units and mechanical units such as Siege Creeps.
3. Pros and cons
CHANNELED - Resets the cooldown on all of Tinker's items and abilities.
Rearm works on all items except Black King Bar, Arcane Boots, Helm of the Dominator, Hand of Midas, Refresher Orb, and Necronomicon.
This spell uses mana when cast, but will not refresh abilities until finished casting. This means interrupting Rearm while it is casting will waste mana but have no effect on ability cooldowns.