Heroes \ The Radiant \ Intelligence \ Shadow Shaman

Attribute info
Strength 19 + 1.60
Agility 16 + 1.60
Intelligence 21 + 3.00
Advanced info
Movement Speed: 285
Sight Range: 1800/800
Attack Range: 500
Missile Speed: 900
Attack Duration: 0.3+0.5
Cast Duration: 0.3+1.07
Base Attack Time: 1.47
Shadow_Shaman.pngRhasta
The Shadow Shaman
"The shades demand death."



Radiant Intelligence Hero. Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he’d castrate your pig, for five, he’d circumcise your sons. For a good meal, he’d don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill trowle, part…something else, worked as assistant and lent an air of the exotic to the con-man’s trade.

Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift—a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman’s reputation grew. Eventually, the pair’s duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.

1. Skills


Ether_Shock_icon.pngEther Shock

Creates a cone of ethereal energy that strikes multiple enemy units.

Skill Information
Mana Cost:
95/105/135/160
Cooldown:
8
Range:
600
Starting Area Of Cone:
200
Distance Of Cone:
500
Final Area Of Cone:
300
Number of Targets:
1/3/5/7
Damage:
140/200/260/320
Notes
Damage type: Magical

Secondary targets can be up to 1000 distance away.


Hex_(Shadow_Shaman)_icon.pngHex

Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

Skill Information
Mana Cost:
110/140/170/200
Cooldown:
13
Range:
500
Duration:
1.25/2/2.75/3.5
Notes
If the target is an illusion, it will be instantly destroyed.

The hexed target will have a base movement speed of 100.

Hex disables damage block and evasion.

Hex disables experience gain.




Shackles_icon.pngShackles

CHANNELED - Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time.

Skill Information
Mana Cost:
110/130/155/185
Cooldown:
16
Range:
400
Channeling Duration:
2.5/3.25/4/4.75
Damage Per Second:
40
Notes
Damage type: Magical

Shackles is a channeling spell.


Mass_Serpent_Ward_icon.pngMass Serpent Ward (Ultimate)

Summons 8 serpent wards to attack enemy units and structures. The wards are immune to magic.

Skill Information
Mana Cost:
200/350/600
Cooldown:
110
Range:
550
Serpent Wards Duration:
45
Serpent Wards Damage: 39-43/54-58/69-73 (53-59/74-79/94-100)
Notes
Serpent Wards deal piercing damage.

Serpent Wards have splash damage.

The splash from level 1 wards deals 100% damage in a 50 radius, 40% damage in a 75 radius, 20% damage in a 150 radius.

The splash from level 2 wards deals 100% damage in a 75 radius, 40% damage in a 100 radius, 20% damage in a 200 radius.

The splash from level 3 wards deals 100% damage in a 85 radius, 40% damage in a 110 radius, 20% damage in a 220 radius.

Can be improved by Aghanim's Scepter.





2. Items


3. Pros and cons