The Shadow Shaman
"The shades demand death." Attribute info
19 + 1.60
16 + 1.60
21 + 3.00
Movement Speed: 285
Sight Range: 1800/800
Attack Range: 500
Missile Speed: 900
Attack Duration: 0.3+0.5
Cast Duration: 0.3+1.07
Base Attack Time: 1.47
Radiant Intelligence Hero.
Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he’d castrate your pig, for five, he’d circumcise your sons. For a good meal, he’d don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill trowle, part…something else, worked as assistant and lent an air of the exotic to the con-man’s trade.
Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift—a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman’s reputation grew. Eventually, the pair’s duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.
Creates a cone of ethereal energy that strikes multiple enemy units.
Starting Area Of Cone:
Distance Of Cone:
Final Area Of Cone:
Number of Targets:
Damage type: Magical
Secondary targets can be up to 1000 distance away.
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
If the target is an illusion, it will be instantly destroyed.
The hexed target will have a base movement speed of 100.
Hex disables damage block and evasion.
Hex disables experience gain.
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time.
Damage Per Second:
Damage type: Magical
Shackles is a channeling spell.
Mass Serpent Ward (Ultimate)
3. Pros and cons
Summons 8 serpent wards to attack enemy units and structures. The wards are immune to magic.
Serpent Wards Duration:
Serpent Wards Damage: 39-43/54-58/69-73 (53-59/74-79/94-100)
Serpent Wards deal piercing damage.
Serpent Wards have splash damage.
The splash from level 1 wards deals 100% damage in a 50 radius, 40% damage in a 75 radius, 20% damage in a 150 radius.
The splash from level 2 wards deals 100% damage in a 75 radius, 40% damage in a 100 radius, 20% damage in a 200 radius.
The splash from level 3 wards deals 100% damage in a 85 radius, 40% damage in a 110 radius, 20% damage in a 220 radius.
Can be improved by Aghanim's Scepter.