Heroes \ The Dire \ Intelligence \ Ancient Apparition

Attribute info
Strength 18 + 1.4
Agility 20 + 2.2
Intelligence 25 + 2.6
Advanced info
Movement Speed: 295
Sight Range: 1800/800
Attack Range: 600
Missile Speed: 1250
Attack Duration: 0.45+0.3
Cast Duration: 0.01+0.75
Base Attack Time: 1.7
Ancient_Apparition.pngKaldr
The Ancient Apparition
"Ice takes all"



The Dire Intelligence Hero. Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify--that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!

1. Skills


Cold_Feet_icon.pngCold Feet

Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move out of the given range, it will be stunned and frozen in place after 4 seconds.

Skill Information
Mana Cost:
150
Cooldown:
15/13/11/9
Range:
700
Stun Duration:
1.25/2/2.75/3.5
Damage Overtime:
37.5/50/62.5/75
Break Distance:
740
Notes
Damage type: Magical

Deals 37.5/50/62.5/75 magic damage at 0.8, 1.6, 2.5, 3.4 seconds

Effect ends when the unit either dies, walks 740 distance from the mark or has the debuff removed.

Blocked by Linken's Sphere.


Ice_Vortex_icon.pngIce Vortex

Creates a vortex of icy energy that slows movement speed and increases magic damage done in its range. Lasts 12 seconds.

Skill Information
Mana Cost:
80/90/100/110
Cooldown:
6
Range:
1500
Radius:
275
Movement Speed Slow:
18%/22%/26%/30%
Magic Resistance Reduction:
10%/15%/20%/25%
Notes
New units are checked for every 0.1 seconds.

Does not affect magic immune units

Does not affect Forged Spirit, Familiar, Stone Form.




Chilling_Touch_icon.pngChilling Touch

A frigid gust enchants allied heroes, granting them bonus magical damage for a given number of physical attacks, while slowing their attack speed slightly. The bonus damage only activates for attacks against enemy heroes. Lasts 40 seconds.

Skill Information
Mana Cost:
140
Cooldown:
50/46/42/38
Range:
800
Radius:
525
Duration:
3/4/5/6 attacks or 30 seconds
Bonus Magic Damage:
50/60/70/80
Attack Speed Reduction:
15%
Notes
Damage type: Magical

Extra damage is it's own instance of damage as opposed to added to the attack.

If an attack is interrupted before dealing damage the count of attacks is not lowered.

Bonus damage only works on attacks against heroes.

Castable attack-modifiers (Drow Ranger's Frost Arrows, Viper's Poison Attack, etc) will not trigger the bonus damage if it is cast (point & click) instead of used via auto-cast.


Ice_Blast_icon.pngIce Blast (Ultimate)

An explosive ball of icy hail that can be used to strike targets anywhere on the map. On first use, Kaldr launches a tracer towards the targeted location. The second use marks the current location of the blast, upon which the actual projectile is launched - the greater the distance, the larger the radius affected. It deals damage to enemy units and applies a frostbite curse to units in and around the area that prevents regeneration or healing. Frostbitten units will take minor damage over time; if the units drop below a certain percentage of HP, they'll instantly shatter.

Skill Information
Mana Cost:
100/125/150
Cooldown:
45
Frostbite Duration:
8/9/10
Frostbite Damage:
12.5/20/32
HP for kill:
10%/11%/12%
Damage:
250/350/450
Notes
Damage type: Magical

The radius for the damage is 225+50 * Time Traveled capped at 1000. The radius for HP freeze is 275 along the path of the second projectile and upon the final strike area.

First projectile has a 1500 movement speed, stops when the caster dies or casts the second part of the skill.

First projectile clears fog in a 500 radius circle at it's end.

Kill will be granted to the source of the damage that triggers the shatter.

Fatal damage is 100000000 physical and clears all debuffs prior damaging.

The instant kill does not work on Illusions or Meepo clones.

HP freeze prevents most kinds of healing including those from skills or items.

The frozen buff can be purged, and the shatter damage will not kill you if you are affected by Shallow Grave.





2. Items


3. Pros and cons