Heroes \ The Dire \ Intelligence \ Witch Doctor

Attribute info
Strength 16 + 1.8
Agility 13 + 1.4
Intelligence 24 + 2.9
Advanced info
Movement Speed: 305
Sight Range: 1800/800
Attack Range: 600
Missile Speed: 1200
Attack Duration: 0.4+0.5
Cast Duration: 0.35+0.52
Base Attack Time: 1.7
Witch_Doctor.pngZharvakko
The Witchdoctor
"Set your clocks; its the witching hour."

The Dire Intelligence Hero. A wiry silhouette hitches forward--uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned over several lifetimes in the island highlands of Prefectura, now wielded with precision accuracy against his enemies. Witch Doctor is your best friend, or your worst enemy--healing allies and laying waste to all who oppose him.

1. Skills


Paralyzing_Cask_icon.pngParalyzing Cask

Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.

Skill Information
Mana Cost:
110/120/130/140
Cooldown:
20/18/16/14
Cast Range:
700
Number Of Bounces:
2/4/6/8
Stun Duration:
1 (5 on creeps)
Damage:
75/100/125/150 (50 to heroes)
Notes
Damage type: Magical

Targets can be hit multiple times, as long as another unit is struck in between the bounces.


Voodoo_Restoration_icon.pngVoodoo Restoration

Witch Doctor focuses his magic to heal nearby allied units.

Skill Information
Mana Cost:
25/50/75/100 initial
Cooldown:
0
Radius:
350
Mana Cost Per Second:
8/14/20/26
Heal Per Second:
16/24/32/40
Notes
Heal is applied in 0.33 second intervals.

Can heal magic immune units.




Maledict_icon.pngMaledict

Curses all enemy Heroes in an area, causing them to take damage 3 times over 12 seconds, adding bonus damage for every 100 HP lost since the curse began.

Skill Information
Mana Cost:
120
Cooldown:
35
Range:
450
Radius:
150
Duration:
12
Damage Per Second:
5/10/15/20
Extra Damage per 100hp lost:
16/24/32/40
Notes
Damage type: Magical

Damage is based on the difference between the HP values currently and when Maledict was cast, which means you can use burst heal such as magic wand charges to heal up and reduce damage from the next ticks.


Death_Ward_icon.pngDeath Ward (Ultimate)

CHANNELED - Summons a deadly ward to attack enemy heroes. The Death Ward has attack range of 700, and attacks every .3 seconds. Level 3 Death Ward has multishot and attacks multiple targets. Lasts 8 seconds.

Skill Information
Mana Cost:
200
Cooldown:
80
Cast Range:
300/350/400
Radius:
Ward Damage:
60/90/120 (90/120/150)
No of Targets:
1/1 (Bounces Once)/Bounces Once (Hits 5 targets at once)
Notes
Damage type:Chaos

The Death Ward is invulnerable, and can only be destroyed if its duration expires or if Witch Doctor is interrupted.

The Death Ward can be controlled and made to attack a specific target.

Can be improved by Aghanim's Scepter.

The Death Ward has a 700 attack range and attacks every 0.25 seconds.





2. Items


3. Pros and cons



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