"Set your clocks; its the witching hour."
The Dire Intelligence Hero. Attribute info
16 + 1.8
13 + 1.4
24 + 2.9
Movement Speed: 305
Sight Range: 1800/800
Attack Range: 600
Missile Speed: 1200
Attack Duration: 0.4+0.5
Cast Duration: 0.35+0.52
Base Attack Time: 1.7
A wiry silhouette hitches forward--uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned over several lifetimes in the island highlands of Prefectura, now wielded with precision accuracy against his enemies. Witch Doctor is your best friend, or your worst enemy--healing allies and laying waste to all who oppose him.
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
Number Of Bounces:
1 (5 on creeps)
75/100/125/150 (50 to heroes)
Damage type: Magical
Targets can be hit multiple times, as long as another unit is struck in between the bounces.
Witch Doctor focuses his magic to heal nearby allied units.
Mana Cost Per Second:
Heal Per Second:
Heal is applied in 0.33 second intervals.
Can heal magic immune units.
Curses all enemy Heroes in an area, causing them to take damage 3 times over 12 seconds, adding bonus damage for every 100 HP lost since the curse began.
Damage Per Second:
Extra Damage per 100hp lost:
Damage type: Magical
Damage is based on the difference between the HP values currently and when Maledict was cast, which means you can use burst heal such as magic wand charges to heal up and reduce damage from the next ticks.
Death Ward (Ultimate)
3. Pros and cons
CHANNELED - Summons a deadly ward to attack enemy heroes. The Death Ward has attack range of 700, and attacks every .3 seconds. Level 3 Death Ward has multishot and attacks multiple targets. Lasts 8 seconds.
No of Targets:
1/1 (Bounces Once)/Bounces Once (Hits 5 targets at once)
The Death Ward is invulnerable, and can only be destroyed if its duration expires or if Witch Doctor is interrupted.
The Death Ward can be controlled and made to attack a specific target.
Can be improved by Aghanim's Scepter.
The Death Ward has a 700 attack range and attacks every 0.25 seconds.