Heroes \ The Dire \ Intelligence \ Dazzle

Attribute info
Strength 16 + 1.85
Agility 21 + 1.7
Intelligence 27 + 3.4
Advanced info
Movement Speed: 305
Sight Range: 1800/800
Attack Range: 500
Missile Speed: 1200
Attack Duration: 0.3+0.3
Cast Duration: 0.3+0.5
Base Attack Time: 1.7
Dazzle.pngDazzle
The Shadow Priest
"Where my shadow falls, there falls my foe."

The Dire Intelligence Hero. Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to fight his enemies and help his friends.

1. Skills


Poison_Touch_icon.pngPoison Touch

Casts a poisonous spell on an enemy unit, causing damage and slowness over time, and eventual paralysis. At level 2, the slow becomes twice as powerful after 1 second, and at levels 3 and 4, the target is stunned for 1 second after the slow.

Skill Information
Mana Cost:
100/115/130/145
Cooldown:
15/13/11/7
Range:
600
Duration:
7
Time to set in:
1/2/3/3
Damage Per Second:
8/16/24/32
Notes
Damage type: Physical

This damage is not reduced by damage block abilities (such as Vanguard, Kraken Shell, etc.)

At level 1 slows target by 33% for 1 second.

At level 2 slows target by 33% for 1 second and then 66% for another second.

At levels 3 and 4 slows target by 33% for 1 second, 66% for another second and then completely disables target for 1 second.

This skill has a ministun that interrupts channeling skills.


Shallow_Grave_icon.pngShallow Grave

An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.

Skill Information
Mana Cost:
140/130/120/110
Cooldown:
60/45/30/15
Range:
400/600/800/1000
Duration:
5
Notes
Targeted hero's hp won't go lower than 1 for spell duration.

Shallow Grave will not prevent Axe's Culling Blade ability from killing a hero.

If the Goblin Techies use Suicide Squad, Attack! while under the effect of Shallow Grave, they will still die.




Shadow_Wave_icon.pngShadow Wave

Shadow Wave heals several allies, which in turn cause damage equal to their healing in a small area around them. Dazzle is always healed by Shadow Wave, and it does not count toward the number of targets.

Skill Information
Mana Cost:
80/90/100/110
Cooldown:
12/10/8/6
Range:
900
Radius:
475* / 185**
Damage/Heal:
80/100/120/140 ***
Number of Targets:
3/3/4/5
Notes
Damage type: Physical

Will heal you without counting against the targets limit before bouncing to the target.

If targeted on self, you will not count against the targets limit, then the spell continues bouncing normally.

Allied heroes are primary target for heal.

(*) Bounce radius between units

(**) Damage radius around the healed unit

(***) Heals allied units and damages enemies


Weave_icon.pngWeave (Ultimate)

Applies a buff that increases allied hero armor or decreases enemy hero armor in the target area, changing armor by 1 every second.

Skill Information
Mana Cost:
120/160/200
Cooldown:
40
Range:
2000
Radius:
575 (775)
Duration:
12/18/24 (18/24/30)
Notes
Places buffs on heroes, so entering or leaving the initial area after the cast won't have any effect.

Can be improved by Aghanim's Scepter.

Unobstructed sight (800 range day and night) is provided for a short time.





2. Items


3. Pros and cons



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