The Bone Fletcher
"An arrow says what words cannot." Attribute info
15 + 1.60
22 + 3.00
16 + 1.55
Movement Speed: 300
Sight Range: 1800/800
Attack Range: 600
Missile Speed: 900
Attack Duration: 0.7+0.3
Cast Duration: 0.5+0.51
Base Attack Time: 1.7
Dire Agility Hero.
At the base of the Bleeding Hills stretches a thousand-league wood—a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decried an unbreakable spell: to any who slew the demon would be granted Life Without End.
Unaware of the spell, Clinkz waded into battle, defending his lands against the demon’s fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon’s death. Thus, the mage’s spell took effect at the very moment of the archer’s conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell’s breath with him on his journey into eternity.
Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time.
Bonus Attack Speed:
Clinkz will get an animation on him for the duration of the spell, showing that it's currently active.
Imbues Clinkz's arrows with fire for extra damage.
Searing Arrows deals damage to structures.
The damage is directly added to Clinkz' attack damage, as physical damage.
Searing Arrows is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
Clinkz moves invisibly through units until the moment he attacks or uses an ability.
Bonus Movement Speed:
Clinkz can go through units when under the effects of Skeleton Walk.
Will not break most channeling of spells or items upon activation.
When attacking, invisibility is broken before the projectile reaches the target.
Has a fadetime of 0.6 seconds.
Death Pact (Ultimate)
3. Pros and cons
Clinkz consumes the target friendly or enemy creep, gaining a percent of its HP as max health and damage.
Bonus HP and HP Capacity:
50%/60%/70% of the killed unit's HP
4%/6%/8% of the killed unit's HP
If the target is an enemy or neutral unit, it will give Clinkz the correct gold and experience bounty.
Clinkz gains HP capacity based on the HP of the target. Increases his current and max HP by a certain amount.
When the duration ends, the max HP returns to normal, but Clinkz's current HP remains the same. If his HP is greater than his normal maximum, it will be set to his maximum.
Bonus damage is also a percentage of the killed unit's HP.