Heroes \ The Dire \ Agility \ Venomancer

Attribute info
Strength 18 + 1.85
Agility 22 + 2.60
Intelligence 18 + 1.75
Advanced info
Movement Speed: 290
Sight Range: 1800/800
Attack Range: 450
Missile Speed: 900
Attack Duration: 0.3+0.7
Cast Duration: 0+0.51
Base Attack Time: 1.7
Venomancer.pngLesale Deathbringer
The Venomancer
"No necromancer shall raise what the venomancer puts down."

Dire Agility Hero. In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer—but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter—one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons—and new deaths to bring.

1. Skills


120px-Venomous_Gale_icon.pngVenomous Gale

Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.

Skill Information
Mana Cost:
125
Cooldown:
22
Range:
800
Radius:
125
Duration:
15.1
Strike Damage:
25/50/75/100
Periodic Damage:
15/30/45/60
Periodic Damage Interval:
3
Notes
Damage type: Magical

Units afflicted by Venomous Gale can be denied by their allies when their HP drops below 25% of their maximum health.

Slow starts at 50% and decreases as time passes.


120px-Poison_Sting_icon.pngPoison Sting

Adds poison damage to Venomancer's normal attacks, slowing movement speed.

Skill Information
Duration:
6/7/8/9
Damage Per Second:
5/10/15/20
Movement Speed Slow:
11%/12%/13%/14%
Notes
Damage type: Magical

Damage from Poison Sting can kill.




120px-Plague_Ward_icon.pngPlague Ward

Summons a plague ward to attack enemy unit and structures. The ward is immune to magic.

Skill Information
Mana Cost:
20
Cooldown:
5
Cast Range:
850
Ward Duration:
40
Ward Health:
75/200/325/450
Ward Damage:
11/21/32/42
Notes
Damage type: Piercing


120px-Poison_Nova_icon.pngPoison Nova (Ultimate)

A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova's effect cannot bring units below 1 HP.

Skill Information
Mana Cost:
200/300/400
Cooldown:
140/120/100 (60)
Radius:
830
Duration:
12/14/15 (14/15/16)
Damage Per Second:
36/58/81 (58/81/108)
Notes
Damage type: Magical

Cannot deal lethal damage (target will be left with 1 HP).

Can be improved by Aghanim's Scepter.





2. Items


3. Pros and cons