The Shadow Fiend
"It's now or Nevermore." Attribute info
15 + 2.00
20 + 2.90
18 + 2.00
Movement Speed: 305
Sight Range: 1800/800
Attack Range: 500
Missile Speed: 1200
Attack Duration: 0.5+0.54
Cast Duration: 0.67+0.4
Base Attack Time: 1.7
Dire Agility Hero.
It is said that Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Shadow Fiend reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
Damage type: Magical
When Shadowraze is learned, three independent skills will be given to Shadow Fiend, each one generating a Shadowraze at a specific distance in front of him.
Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he releases half of them from bondage.
Bonus damage per soul:
Heroes, denies and neutral creeps also provide Bonus damage through Necromastery.
The soul (with its 500 movement speed) must reach Nevermore before providing its bonus damage.
The more souls Shadow Fiend has, the more powerful Requiem of Souls will be.
Presence Of The Dark Lord
Shadow Fiend's presence reduces the armor of nearby enemies.
Fully stacks with other armor reduction abilities and auras (like Amplify Damage, Gush, etc.).
Requiem Of Souls (Ultimate)
3. Pros and cons
Captured souls are released to deal massive damage, as well as slowing and reducing the attack damage of nearby enemy units. Requiem of Souls creates one wave of damage for every 2 souls stored by Necromastery. The closest enemy units are hit the hardest. Requiem has a 1 second cast time before it is activated.
Damage Per Line:
Slow and Attack Damage Reduction:
Upon dying half of Shadow Fiend's souls (the amount lost on death) will be released as if you had cast Requiem of Souls with those souls. This cast doesn't put the spell on cooldown and will trigger if it is on cooldown. It is now a passive component of the ability.
Damage type: Magical
The amount of damage dealt is related to the number of souls captured with Necromastery.
Requiem of Souls generates damaging lines around Nevermore, 1 per 2 souls stored, for a maximum of 16 lines.
The closer the targeted unit is, the bigger the amount of lines affecting him.
Reduces both movement speed and attack damage of units in a 675 radius.
This ability breaks invisibility a short time before it's released.
This ability has a 1 second cast time.
This ability can give full damage if Shadow Fiend is in the very centre of the body of the enemy by using Shadow Blade or Phase Boots.