"Consciousness is pattern." Attribute info
17 + 2.1
14 + 1
20 + 3.4
Movement Speed: 300
Sight Range: 1800/800
Attack Range: 500
Missile Speed: 900
Attack Duration: 0.4+0.77
Cast Duration: 0.3+0.51
Base Attack Time: 1.7
The Dire Intelligence Hero.
Nothing is known of Enigma’s background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes.
There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified—a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient—his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.
Focuses Enigma's hatred on a target, causing it to take damage and become repeatedly stunned for multiple instances.
Damage type: Magical
You must have vision of target for additional stuns.
Splits a creep into three malevolent aspects of itself, all under Enigma's control. Repeated successful attacks cause them to multiply again; when this happens, the eidolons have their health restored.
3 Lesser Eidolons/3 Eidolons/3 Greater Eidolons/3 Dire Eidolons
The converted enemy unit will give you gold bounty and experience.
Eidolons will multiply when they have attacked 6 times. When this happens their health is restored.
Steeps an area in black magic, damaging enemy units based on their max HP.
Max life lost per second:
Damage type: Magical
Damage goes through magic immunity.
Destroys trees in its area.
Black Hole (Ultimate)
3. Pros and cons
CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells. The closer units get to the center, the more damage is dealt.
375* / 500** /150***
Close Damage per second:
Far Damage per second:
(*) Pull and Silence radius
**) Far damage radius
(***) Close damage radius
Completely disables all caught enemies.
Disable works on magic immune units.