"For the Flayed Twins, I seek blood." Attribute info
23 + 2.00
24 + 3.00
18 + 1.70
Movement Speed: 305
Sight Range: 1800/800
Attack Range: Melee
Missile Speed: Instant
Attack Duration: 0.43+0.74
Cast Duration: 0.6+1.4
Base Attack Time: 1.7
Dire Agility Hero.
Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.
Drives a unit into a bloodthirsty rage, during which it is has higher attack damage, but cannot cast spells and takes damage every second.
Damage Per Second:
Damage type: Magical
Bloodrage can be casted on an allied, enemy or neutral unit.
Can be used to deny self or allies.
Bloodseeker revels in combat, gaining health with every enemy unit he kills. The health gained is a percentage of the killed unit's maximum HP.
Hero's maximum HP:
creep's maximum HP:
Denied creeps and heroes will also trigger Bloodbath, illusions will not trigger Bloodbath.
Bloodseeker will regenerate hp regardless of how he killed the unit, be it with spells, items or attacks.
If you are in a 325 radius of a dying enemy hero but did not kill him, you get 50% of the normal hero regeneration (5/10/15/20% of his max hp).
Enables Bloodseeker to sense enemy Heroes with health below 40%, giving him vision of that unit and increased movement speed. Enemy heroes below 20% are fully revealed.
Until no nearby valid target exist
Bonus movement speed:
Thirst is not triggered by Illusions.
Invisible units will be revealed at 20% HP instead.
Detection from: 20/30/40/50%
3. Pros and cons
auses an enemy unit's skin to rupture, dealing massive damage. The affected unit takes damage based on how far it moves during the duration.
Distance moved damage:
Damage type: Pure
If the affected unit moved more than 1300 distance in 0.25 seconds, it will not receive any damage.