The Bounty Hunter
"For the right price, anything." Attribute info
17 + 1.80
21 + 3.00
19 + 1.40
Movement Speed: 315
Sight Range: 1800/1000
Attack Range: Melee
Missile Speed: Instant
Attack Duration: 0.59+0.58
Cast Duration: 0.3+0.51
Base Attack Time: 1.7
Radiant Agility Hero.
When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master’s skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar’s work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince’s prized hellkite. The tales of Gondar’s incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.
Hurls a deadly shuriken at an enemy unit, dealing damage.
Damage type: Magical
Possesses a mini-stun, allowing it to effectively interrupt the target.
Bounty Hunter plans his next hit, passively adding a critical strike and maim to his next attack.
Movement Speed Slow:
1.5x /1.75x /2x /2.25x
Damage type: Physical
Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will deal bonus damage.
Damage type: Physical
Will not break most channeling of spells upon activation.
Invisibility is broken as soon as you start an attack, or start casting any spell.
3. Pros and cons
Tracks an enemy hero and grants a gain in movement speed to allies near the hunted. If the target dies, Bounty Hunter and nearby heroes collect a bounty in gold.
Bonus Gold for Self:
Bonus Gold for Allies:
Bounty Hunter will get the bonus gold if the target dies while the spell is still active, regardless of how it dies.
Gives True Sight of the target.
Bonus gold will be added as reliable gold.
Movement speed bonus for allies is 20% at all levels