"Easy as shooting gnats."
Radiant Agility Hero. Attribute info
16 + 1.70
21 + 2.90
15 + 2.60
Movement Speed: 290
Sight Range: 1800/1000
Attack Range: 550
Missile Speed: 3000
Attack Duration: 0.17+0.7
Cast Duration: 0.3+0.51
Base Attack Time: 1.7
Kardel Sharpeye was born deep in the mountainous valleys of Knollen where, since time immemorial, the folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village—killing them from a distance and collecting their carcasses where they fell. Sharpeye was among the best of these strange folk for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.
On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people—and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.
Fires a ball shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Deals 30% damage to buildings.
Damage Per Second:
12/24/36/48 (30% to buildings)
Movement Speed Slow:
Damage type: Magical
Damage will be dealt 9 times, first time at spell effect and then every second.
Effect is delayed 0.8 seconds.
Sniper increases his accuracy, giving a chance to deal damage and mini-stun.
Damage type: Hero Physical
Works on allied creeps.
Stun is blocked by magic immunity.
Extends the attack range of Sniper's rifle.
Level 3 and 4 of this ability allow Sniper to out-range towers.
3. Pros and cons
Sniper locks onto a target enemy unit, and after a short time, fires a devastating shot that deals damage at long range.
Damage type: Magical
Crosshair on target is visible to allies only.
Invisibility doesn't affect the effect of this ability.
Will mini-stun the target.
Mini-stun goes through magic immunity.
Takes 1.7 seconds to cast.