"Can no one understand me?"
The Dire Agility Hero. Attribute info
19 + 2
23 + 2.2
16 + 1.90
Movement Speed: 295
Sight Range: 1800/800
Attack Range: Melee
Missile Speed: Instant
Attack Duration: 0.3+0.7
Cast Duration: 0.3+0.51
Base Attack Time: 1.7
Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Damage type: Magical
Spectre can move over cliffs, trees, buildings and units while under effect of this spell.
Debuff lasts for 7 seconds after enemy leaves shadow path.
Slows but does not damage magic immune units.
The dagger moves at a speed of 857.14 units per second.
Vision is granted of shadow path when Spectral dagger is cast.
Deals bonus pure damage when Spectre attacks an enemy hero with no nearby allied units.
Damage type: Pure
Damage is dealt before Spectre's actual attack.
Works only if attacked enemy has no allies in 325 range.
Your illusions also have the Desolate ability.
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
Damage type: Pure
Reflected damage is not felt by Spectre, effectively reducing the incoming damage.
Reflected damage does not disable items like Blink Dagger
Illusions will not benefit from this ability.
Full damage is dealt in a 300 radius around Spectre.
The damage dealt decreases linearly from a 300 distance to a 1000 distance from Spectre.
Creates a spectral nemesis to attack each enemy hero after a short delay. Haunts are uncontrollable, take extra damage, and deal less damage than Spectre herself. At any moment during the duration, Spectre can use Reality to take the place of a given illusion.
Illusions have Desolate ability with same level as Spectre's, and damage from Desolate on illusions isn't reduced.
Illusions are uncontrollable, and only attack their own pair of targets.
There is a 1 second delay before illusions start attacking the nearest hero.
3. Pros and cons
Spectre physically possesses a chosen Haunt, giving it solid reality while the other images blink out of existence.