League of Legends
Heroes \ The Radiant \ Strength \ Alchemist
25 + 1.80
11 + 1.20
25 + 1.80
Movement Speed: 295
Sight Range: 1800/1400
Attack Range: Melee
Missile Speed: Instant
Attack Duration: 0.35+0.65
Cast Duration: 0.4+0.5
Base Attack Time: 1.7
"I'm the brains! And I'm the brawn!""
Radiant Strength Hero.
The sacred science of Chymistry was a Darkbrew family tradition, but no Darkbrew had ever shown the kind of creativity, ambition, and recklessness of young Razzil. However, when adulthood came calling he pushed aside the family trade to try his hand at manufacturing gold through Alchemy. In an act of audacity befitting his reputation, Razzil announced he would transmute an entire mountain into gold. Following two decades of research and spending and preparation, he failed spectacularly, quickly finding himself imprisoned for the widespread destruction his experiment wrought. Yet Razzil was never one to take a setback lightly, and sought escape to continue his research. When his new cellmate turned out to be a fierce ogre, he found just the opportunity he needed. After convincing the ogre not to eat him, Razzil set about carefully concocting a tincture for it to drink, made from the moulds and mosses growing in the prison stone work. In a week’s time, it seemed ready. When the ogre drank the potion, it flew into an unstoppable berserker rage, destroying the cell bars and exploding through walls and guards alike. They soon found themselves lost somewhere in the forest surrounding the city with a trail of wreckage in their wake and no signs of pursuit. In the tonic’s afterglow, the ogre seemed serene, happy, and even eager. Resolving to work together, the pair set off to collect the materials needed to attempt Razzil’s Alchemic transmutation once more.
Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take physical damage per second and have their armor reduced.
130 / 140 / 150 / 160
Damage Per Second:
Damage type: Mixed
This ability can hit magic immune units.
Alchemist gets bonus gold for killing creeps; the bonus stacks if the creeps are killed within a period of time, after which the count is reset. The bonus gold is capped at 30 gold.
Bonus Gold Per Enemy Killed:
4/6/8/10 + 1/2/3/4
Also works on hero kills.
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. The longer the concoction brews, the more damage it deals and the longer the target is stunned. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 7 seconds, the concoction will explode on Alchemist himself if not thrown.
Maximum Stun Duration:
Damage type: Physical
While brewing the concoction, Alchemist can still move around and take action. He will flash red while the concoction is brewing.
A timer above Alchemist's head will indicate the remaining brew time on the concoction.
An indicator around Alchemist indicates the range for the Alchemist player.
Maximum effects will be achieved after 5 seconds brewing time.
Unstable Concoction always affects a 175 area around where it explodes
Before launching the concoction, it will blow up if channeled for more than 7 seconds, checking at 0.5 second intervals (allows up to 7.5 seconds brew time).
After launching the concoction, it will blow up 7 seconds after brewing started, checking every 0.02 seconds.
The concoction moves at 900 speed, and provides 400/400 sight range.
If the concoction explodes mid air, it will affect one enemy unit within 175 radius around its position.
Unstable Concoction is blocked by Linken's Sphere.
Throw Unstable Concoction
Throw it before it blows up!
Chemical Rage (Ultimate)
Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed, HP and regeneration.
Bonus Attack Speed (Base Attack Time):
Bonus Health Regeneration:
Bonus Mana Regeneration:
Bonus Move Speed:
Has a 0.35 seconds transformation time.
3. Pros and cons
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