The Sacred Warrior
"Those who are given more in life must not cling to it but risk it all in every moment."
Radiant Strength Hero. Attribute info
18 + 2.40
20 + 2.40
18 + 1.50
Movement Speed: 300
Sight Range: 1800/800
Attack Range: 400
Missile Speed: 1400
Attack Duration: 0.4+0.5
Cast Duration: 0.3+2.4
Base Attack Time: 1.6
As a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Red Mist General. In battle after battle he proved his worth through gory deed. His rise through the ranks was helped by the fact that he never hesitated to decapitate a superior. Through the seven year Campaign of the Thousand Tarns, he distinguished himself in glorious carnage, his star of fame shining ever brighter, while the number of comrades in arms steadily dwindled. On the night of ultimate victory, Axe declared himself the new Red Mist General, and took on the ultimate title of 'Axe.' But his troops now numbered zero. Of course, many had died in battle, but a significant number had also fallen to Axe's blade. Needless to say, most soldiers now shun his leadership. But this matters not a whit to Axe, who knows that a one-man army is by far the best.
Unlocks the regenerative power of a friendly unit, with healing based upon its primary attribute. If the target is below 40% it will heal faster. Lasts 16 seconds.
Base Heal Amount:
5/10/15/20% of main attribute
Base Heal Amount Below 40% HP:
15/30/45/60% of main attribute
The HP percentage is checked every second and the regeneration adjusted accordingly.
Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health. Lasts 6 seconds. Burning Spears is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
Damage Per Second:
Damage type: Magical (target), HP removal (self).
Burning Spears stacks additively when used multiple times on one target.
Huskar cannot kill himself using this ability.
Unique attack modifier.
Huskar's injuries feed his power, giving increased attack speed and damage for each 7% of missing health.
Increase Attack Speed:
There will be a special effect when Berserker's Blood is giving a large bonus (60% missing health).
First stack lasts from 100% to 87% of Huskar's maximum HP.
Maximum bonus (14 stacks) is achieved when Huskar has strictly less than 3% of his maximum HP.
Life Break (Ultimate)
3. Pros and cons
Huskar draws upon his health to break an enemy's life, leaping at a target within attack range to inflict a percentage of that hero's current HP, and slow at the cost of his own vitality. While leaping, Huskar is magic immune. Slow lasts 5 seconds.
50% (65%) of target's current HP
35%/30%/25% of Huskar's current HP
Damage type: Magical
Huskar will charge up to his target, becoming magic immune, before doing the effects.
Slow works on magic immune units.
Can be improved by Aghanim's Scepter.