"Unleash the beasts of war." Attribute info
23 + 2.20
18 + 1.60
16 + 1.90
Movement Speed: 310
Sight Range: 1800/800
Attack Range: Melee
Missile Speed: Instant
Attack Duration: 0.3+0.7
Cast Duration: 0.5+0.5
Base Attack Time: 1.7
Radiant Strength Hero.
Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Mad King of Slom, was trampled to death when he was five. Afterward Karroch was indentured to the king’s menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks.
Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation—could in fact speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Mad King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature’s savagery.
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once.
Damage type: Mixed
Wild Axes destroys trees.
Call Of The Wild
Beastmaster calls allies in the form of a watchful Hawk and a powerful Boar. Previous summons are removed upon casting.
Level 1: Summons Scout Hawk.
Level 2: Summons Scout Hawk and Lesser Boar.
Level 3: Summons Greater Hawk and Lesser Boar.
Level 4: Summons Greater Hawk and Greater Boar.
Greater Hawk has passive Invisibility after 5 seconds spent not moving.
Lesser Boar has a poisonous attack which slows enemy movement speed and attack speed by 20% (35% for Greater Boar).
Untaps the inner fury of allies, passively increasing their attack speed.
Bonus Attack Speed:
Primal Roar (Ultimate)
3. Pros and cons
A deafening roar that deals damage and stuns the target enemy unit, while opening a path between Beastmaster and his prey. Nearby enemies also take minor damage and have their movement speed and attack rate reduced.
Damage type: Magical
Stuns but doesn't damage magic immune units.
Can be improved by Aghanim's Scepter (*shows the improved values)
Only enemy units are shoved aside from the path of the roar.
Partially affects magic-immune units; fully stuns and slows but does not deal damage.