The Spirit Breaker
"Attack is the best defense." Attribute info
29 + 2.40
17 + 1.70
15 + 1.80
Movement Speed: 290
Sight Range: 1800/800
Attack Range: Melee
Missile Speed: Instant
Attack Duration: 0.6+0.3
Cast Duration: 0.47+0.8
Base Attack Time: 1.7
Dire Strength Hero.
Barathrum the Spirit Breaker is a lordly and powerful being, a fierce and elemental intelligence which chose to plane-shift into the world of matter to take part in events with repercussions in the elemental realm that is his home. To that end, he assembled a form that would serve him well, both in our world and out of it. His physical form borrows from the strengths of this world, blending features both bovine and simian—horns, hooves and hands—as outward emblems of his inner qualities of strength, speed and cunning. He wears a ring in his nose, as a reminder that he serves a hidden master, and that this world in which he works is but a shadow of the real one.
Charge Of Darkness
Breaker fixes his sight on an enemy unit and starts charging through all objects. All enemy units passed through will be hit by a Greater Bash, and the targeted unit is stunned upon impact. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Stuns on Contact:
Target will become aware of the charge (a buff is visible in the status bar) when Spirit Breaker is within 3000 distance.
Spirit Breaker will run through units, trees, structures and terrain.
Allies of Spirit Breaker (and he himself) will see an animation over the head of the target.
Any unit you pass through (300 radius) will proc a Greater Bash of Spirit Breaker's current level, if Greater Bash has been learned.
The charge stops if you click anywhere, or if you are disabled.
Spirit Breaker gains shared vision of the target for the duration.
If the target dies, the charge is transferred to the nearest valid target.
Some items are usable during the charge without interrupting it. Using Black King Bar right before you strike will ensure your charge doesn't get countered.
Provides True Sight on enemy unit.
Causes the Spirit Breaker to gain power with higher movement speed, allowing him to deal extra damage based on his movement speed. His presence increases the movement speed of nearby allied units.
Increased Allied Movement Speed:
Movement Speed Aura Radius:
Increased Attack Damage:
4%/8%/12%/16% of Movement Speed
The bonus damage is added to Spirit Breaker's ordinary attack damage.
Gives a chance to stun and knockback an enemy unit on an attack, as well as gaining bonus movement speed after a bash occurs.
Chance to Trigger on Attack:
10/20/30/40% (of Speed)
Increased Movement Speed:
Increased Movement Speed Duration:
Damage type: Magical
Greater Bash is triggered every time Spirit Breaker initiates an attack, so it is not necessary to land the attack in order for Greater Bash to work.
Knockback distance is 100.
Nether Strike (Ultimate)
3. Pros and cons
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash occurs and deals bonus damage.
Range: 400/550/700 (550/700/850)
Damage type: Magical
Spirit Breaker will move to the other side of the target seen from the point he cast it.
Performs a Greater Bash of Spirit Breaker's current level upon arrival, if Greater Bash is learned.
Teleportation and damage is delayed 1 second while Spirit Breaker is fading out; Spirit Breaker is magic immune for this time period.
Can be improved by Aghanim's Scepter.
With Aghanim's Scepter, Spirit Breaker performs a Greater Bash level 4 on all units in a 250 radius of Spirit Breaker upon arrival.