League of Legends
Heroes \ The Dire \ Strength \ Slardar
21 + 2.80
17 + 2.40
15 + 1.50
Movement Speed: 300
Sight Range: 1800/800
Attack Range: Melee
Missile Speed: Instant
Attack Duration: 0.36+0.64
Cast Duration: 0.35+0.51
Base Attack Time: 1.7
The Slithereen Guard
"Guardian of the deeps."
Dire Strength Hero.
Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of sunken cities and the ancient riches buried there. In the lightless gulf of the great ocean abysses, the Slithereen Guard carries his lure-light with him through the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its friendly glow, never to return. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of great power.
Slardar moves significantly faster, but takes 15% bonus damage.
Movement Speed Increase:
Activating this ability does not cancel channeling spells, meaning you can use Boots of Travel and then use this ability without canceling the teleportation.
Does not stack with Mask of Madness.
Amplified damage is the same type of damage dealt.
Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed.
Damage type: Physical
Increases the chance that an attack will do bonus damage and stun an enemy. The duration is doubled against creeps.
1 (2 on units)
Damage type: Magical
Stun works on magic immune units.
Does not stack with Skull Basher.
Amplify Damage (Ultimate)
Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility.
Works on magic immune units.
Provides True Sight on enemy unit.
3. Pros and cons
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