League of Legends
Heroes \ The Dire \ Strength \ Doom Bringer
26 + 3.20
11 + 0.90
13 + 2.10
Movement Speed: 290
Sight Range: 1800/800
Attack Range: Melee
Missile Speed: Instant
Attack Duration: 0.5+0.7
Cast Duration: 0.3+0.51
Base Attack Time: 1.7
The Doom Bringer
"I stoke the furnace with your corpse."
Dire Strength Hero.
He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment—Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel.
Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, the Doom Bringer carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom.
Consumes an enemy or neutral creep, acquiring any special abilities that it possessed.
Gives Doom Bringer the original bounty of the creep, along with the bonus gold corresponding to each level of the skill.
The less HP a unit has when it is devoured, the less time it will take Doom Bringer to devour it. It takes one second for Doom Bringer to devour 20HP from the devoured target.
Ignores magic immunity.
You cannot devour ancient, mechanical, or flying units.
Can target units as well as creeps. Cannot target heroes.
If a neutral creep is targeted, you gain its abilities until you replace them with another creep's abilities.
Carpets the nearby earth in flames, damaging enemies while Doom Bringer gains bonus HP regen and increased movement speed.
Damage/Heal Per Second:
Movement Speed Bonus:
Damage type: Magical
The flames follow Doom Bringer for the duration of the ability.
Dissipates a piece of an enemy Hero's soul, ministunning and dealing bonus damage when the enemy's level is a multiple of a specific number or 25.
125/175/225/275 (250 Bonus Damage)
6/5/4/3 or 25
Damage type: Magical (base damage and bonus damage)
Inflicts a curse that prevents an enemy Hero from casting spells or using items, while taking damage over time.
Damage Per Second:
Damage type: Magical
Even though Doom deals magic damage, it can silence and damage magic immune units.
Unlike other silences, Doom prevents the target from using items and disables some passive abilities.
Units afflicted by Doom can be denied by their allies when their HP drops below 25% of their maximum health.
Can be improved by Aghanim's Scepter.
3. Pros and cons
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